Space Girl -v0.01- -koooon Soft- !!exclusive!! -

At its core, Space Girl is a 2D sci-fi action platformer. The game places players in the boots of a space police protagonist tasked with maintaining order across a lawless galaxy. The cosmic narrative sets up an immediate conflict, pitting our heroine against hostile alien species, rogue automated drones, and ruthless space pirates who have taken over far-flung outposts.

Koooon Soft’s roadmap (found in the game files as future.txt ) is ambitious for a project that currently features zero gameplay mechanics. Planned features for the full release (estimated 2027) include:

: Adding wall-jumps, air-dashes, or grappling hooks to help players manage denser swarms of enemies. Space Girl -v0.01- -Koooon Soft-

While the v0.01 demo was simple, it contained hints of the more ambitious features planned for the full game. These included some fairly advanced systems:

The -v0.01- build serves as a fundamental mechanical proof of concept, outlining the core physics, movement, and defensive parameters. Movement & Environmental Navigation At its core, Space Girl is a 2D sci-fi action platformer

"System initialized," the AI chirped, its voice carrying a strange, rhythmic static. "I am Space Girl. Version zero-point-zero-one. My primary objective is… uh… finding shiny things?"

is an indie 2D action-platformer developed by Koooon Soft , featuring a sci-fi universe where a space police protagonist battles waves of aggressive aliens and space pirates. This early alpha-stage project blends retro sidescrolling mechanics with tactical shooter elements, allowing players to jump, maneuver, and shoot to slow down or eliminate Xenomorph-style threats while making their way to designated level goals. Koooon Soft’s roadmap (found in the game files as future

The AI tilted its head on the screen. "Scanning… scanning… oh! I found a big rock that looks like a space-potato! Also, there are three pirate interceptors closing in on your position. Should I engage 'Super-Sparkle Defense'?"

For indie enthusiasts, playing a v0.01 build is not about experiencing a complete story, but rather identifying the potential of the gameplay loop.

However, Koooon Soft has included a readme.txt file that is surprisingly detailed. It explains that v0.01 is a "proof of soul" rather than a "proof of concept." The developer writes:

"Negative, Captain! v0.01 is highly experimental!" The AI’s pigtails spun like propellers. "Initiating: Dazzle-Drive