To replicate the mod, you need to see its internal assets (textures, models, and logic).
Go to > Plugins , search for the Java Block/Item Model Loader and Bedrock Entity Wizard , then install them.
You don’t convert. You rewrite while reusing textures/models.
) is a complex process because the two versions of the game use entirely different coding languages (Java vs. C++) and file structures. Because of this, there is no simple "one-click" converter that can perfectly port a complex mod.
for the highest success rate with resource packs. Always use a valid manifest.json with unique UUIDs.
Here’s a step-by-step guide on how to convert a JAR file to an MCAddon file:
: An open-source Python-based tool that attempts to convert Java mods into .mcaddon format.
If you have a Bedrock-compatible pack currently saved as a .zip or .jar archive, you can often "convert" it just by renaming:
Before starting, it is crucial to understand what can and cannot be cross-converted automatically:
The idea is to take a Java Edition mod file (a .jar file) and turn it into a Bedrock Edition add-on (an .mcaddon file). This article breaks down exactly how to do it, using the best tools and techniques available in 2026.
If you want to , you have to rebuild it from scratch — but you can reuse ideas, textures, and models.
Select both folders, right-click, and compress them into a single .zip archive. Rename the file extension from .zip to .mcaddon .
Locate the assets folder inside the decompiled directory. This contains all textures ( .png ), models ( .json or .java ), and language files. Step 2: Recreate Models in Blockbench
Instead, "converting" actually means (JSON, Behavior Packs, and Resource Packs).
To replicate the mod, you need to see its internal assets (textures, models, and logic).
Go to > Plugins , search for the Java Block/Item Model Loader and Bedrock Entity Wizard , then install them.
You don’t convert. You rewrite while reusing textures/models.
) is a complex process because the two versions of the game use entirely different coding languages (Java vs. C++) and file structures. Because of this, there is no simple "one-click" converter that can perfectly port a complex mod. how to convert jar to mcaddon best
for the highest success rate with resource packs. Always use a valid manifest.json with unique UUIDs.
Here’s a step-by-step guide on how to convert a JAR file to an MCAddon file:
: An open-source Python-based tool that attempts to convert Java mods into .mcaddon format. To replicate the mod, you need to see
If you have a Bedrock-compatible pack currently saved as a .zip or .jar archive, you can often "convert" it just by renaming:
Before starting, it is crucial to understand what can and cannot be cross-converted automatically:
The idea is to take a Java Edition mod file (a .jar file) and turn it into a Bedrock Edition add-on (an .mcaddon file). This article breaks down exactly how to do it, using the best tools and techniques available in 2026. You rewrite while reusing textures/models
If you want to , you have to rebuild it from scratch — but you can reuse ideas, textures, and models.
Select both folders, right-click, and compress them into a single .zip archive. Rename the file extension from .zip to .mcaddon .
Locate the assets folder inside the decompiled directory. This contains all textures ( .png ), models ( .json or .java ), and language files. Step 2: Recreate Models in Blockbench
Instead, "converting" actually means (JSON, Behavior Packs, and Resource Packs).