Horizon Zero Dawn Remastered Update 1.0.37 - 1.... Jun 2026

: Mouse and gamepad X-axis and Y-axis configurations now accurately scale according to custom user sliders without resetting or scaling unevenly. PC vs. PS5 Patch Impact

: Addressed an acute hardware crash occurring immediately after running the internal performance benchmark tool.

Prior to the hotfix, using a controller with the "Aim Toggle" function enabled would systematically break following any in-game cinematic sequence. The script would fail to register input resets after transitioning from a pre-rendered or real-time cutscene back to live gameplay. This forced players to manually cycle their settings or restart from a checkpoint. The update successfully fixes this, ensuring seamless weapon aiming transitions. 3. Mouse and Controller Axis Scaling Horizon Zero Dawn Remastered update 1.0.37 - 1....

: The Level of Detail (LOD) for settlements viewed from a distance has been improved. Even small environmental details, like turkeys, now display correctly at both close and far ranges.

So, how does update 1.0.37 affect gameplay? In our testing, we noticed a significant improvement in performance, particularly in areas with dense vegetation or complex machine designs. The game's frame rate is now more stable, and loading times are noticeably faster. : Mouse and gamepad X-axis and Y-axis configurations

Optimizes background shader compilation to mitigate CPU bottlenecks.

If you’ve seen the cryptic progression counter on your Steam or PS5 dashboard reading “Horizon Zero Dawn Remastered update 1.0.37 – 1....,” you are the target audience. This article breaks down every byte of the new changes, what they fix, what they break (if anything), and how they affect your hunt through the Sundom. Prior to the hotfix, using a controller with

Full patch notes below 🔽 #HorizonZeroDawn #HZDRemastered

One of the remaster’s headline features is software-based ray tracing for reflections on Meridian’s metallic surfaces and frozen lakes. However, version 1.0.36 introduced a shimmering effect dubbed “ghost metal” by the community—reflections would persist for 2-3 frames after a character moved.