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Even with a good photo, lens distortion and perspective can ruin the outcome. This pre-work is essential for a great likeness.
Assign a unique vendor name and product name (e.g., CustomFaceGen / Head01 ). This creates a .dsf file in your Daz library. 4. Exporting Textures and Maps
Before moving to VaM, you must first get your FaceGen creation onto a Daz model (usually Genesis 2 Female, as it is the native base for VaM).
When you feed FaceGen a front-facing photo and a profile photo:
The journey from a single photo to a living character in VAM is a process of learning and refinement. You may not get a perfect result on your first attempt, but by following the 5-step roadmap—from meticulous photo prep to final polish in VAM—you are building the skills to create truly unique and personal characters. The community is vast and helpful, so don't hesitate to search for specific video tutorials for each software piece, as this textual guide provides the core principles that all successful creators use. Now, go and bring your vision to life.
Run the generation tool. FaceGen will build a 3D head mesh with a projected texture.
: Add an "Invisible Light Atom" to better see the facial details while adjusting.
Run the diffuse texture through a normal map generator (or Blender’s shading tab) to create depth for pores, wrinkles, and lip lines.
This guide will walk you through the entire process, from designing the face in FaceGen to importing it and making it work perfectly in VAM. What is FaceGen?
the generated .dsf in your DAZ morphs folder and move it to VaM/Custom/Atom/Person/Morphs/female . Import the face textures into the VaM textures folder.
: This can be a hardware issue—FaceGen’s photo processing is computationally intensive.
[ Raw Image / AI Source ] ──> [ Remove Shadows & Expression ] ──> [ Crop to Passport Style ] ──> [ Load into FaceGen ] Essential Image Criteria
Expert creators have developed several techniques that significantly improve FaceGen‑to‑VAM results.
The cleanest way to use your new face in VaM is to package it into a .var file using the Var Packages creator tool inside VaM.
: Place the exported FaceGen files into your DAZ Library (typically under data/DAZ 3D/Genesis 2/Female/Morphs/FaceGen Apply to G2