Slowest unit, highest damage/defense. The ultimate melee unit, but weak against ranged fire if unsupported. HP: 25,000. Knight (40 Gold + Horse):
Shorter range than an archer but deals rapid chip damage. Excellent for clearing enemy pitch diggers and unarmored targets. stronghold crusader unit stats
The stats in Stronghold Crusader don’t tell you who is “best.” They tell you who kills who and who dies to what . The story is a web of counters: Spear beats horse. Horse archer beats slow melee. Mace beats sword. Sword beats arrow. Arrow beats spear. And fire beats everything. Slowest unit, highest damage/defense
(Melee): Knight, Swordsman, Arabian Swordsman Knight (40 Gold + Horse): Shorter range than
| Unit | Cost | Equipment | Health/Armor | Speed | Attack Power | Key Ability | | :--- | :--- | :--- | :--- | :--- | :--- | :--- | | | 12 Gold | Bow | Low / None | Medium | Low | Can ignite pitch ditches | | Spearman | 8 Gold | Spear | Very Low / None | High | Very Low | Digs/fills moats, pushes ladders | | Maceman | 20 Gold | Mace, Leather | Medium / Leather | Very High | Medium-High | Digs moats, climbs ladders | | Crossbowman | 20 Gold | Crossbow, Leather | Medium / Leather | Slow | High (Armor-Piercing) | Stationary defense | | Pikeman | 20 Gold | Pike, Metal | High / Metal | Very Slow | Low | Excellent absorber of damage | | Swordsman | 20 Gold | Sword, Metal | Very High / Metal | Slow | Very High | Ultimate shock troop | | Knight | 40 Gold | Sword, Metal, Horse | High / Metal | Very Fast | Very High | Mounted shock trooper |