RemoteEvents that perform sensitive actions (like kicking, banning, or giving items) without checking the identity or permissions of the player who sent the signal.
Roblox recently introduced a native engine-level banning API that standardizes how developers restrict users without having to completely rely on custom DataStore scripts. You can utilize Players:BanAsync() for robust server management. Example usage: fe ban kick script roblox scripts
-- Services local Players = game:GetService("Players") 000 times a second
Ensure players cannot pass impossible values through your scripts. If a script tells the server a player is firing a gun 1,000 times a second, the server should reject it. Conclusion fe ban kick script roblox scripts
Here is a server-side ban script using Roblox’s DataStoreService: