Open source RGB lighting control that doesn't depend on manufacturer software


One of the biggest complaints about RGB is the software ecosystem surrounding it. Every manufacturer has their own app, their own brand, their own style. If you want to mix and match devices, you end up with a ton of conflicting, functionally identical apps competing for your background resources. On top of that, these apps are proprietary and Windows-only. Some even require online accounts. What if there was a way to control all of your RGB devices from a single app, on both Windows and Linux, without any nonsense? That is what OpenRGB sets out to achieve. One app to rule them all.


Version 1.0rc2, additional downloads and versions on Releases page

OpenRGB user interface

Control RGB without wasting system resources

Lightweight User Interface

OpenRGB keeps it simple with a lightweight user interface that doesn't waste background resources with excessive custom images and styles. It is light on both RAM and CPU usage, so your system can continue to shine without cutting into your gaming or productivity performance.

OpenRGB rules them all

Control RGB from a single app

Eliminate Bloatware

If you have RGB devices from many different manufacturers, you will likely have many different programs installed to control all of your devices. These programs do not sync with each other, and they all compete for your system resources. OpenRGB aims to replace every single piece of proprietary RGB software with one lightweight app.

OpenRGB is open source software

Contribute your RGB devices

Open Source

OpenRGB is free and open source software under the GNU General Public License version 2. This means anyone is free to view and modify the code. If you know C++, you can add your own device with our flexible RGB hardware abstraction layer. Being open source means more devices are constantly being added!


Check out the source code on GitLab
OpenRGB is Cross-Platform

Control RGB on Windows, Linux, and MacOS

Cross-Platform

OpenRGB runs on Windows, Linux and MacOS. No longer is RGB control a Windows-exclusive feature! OpenRGB has been tested on X86, X86_64, ARM32, and ARM64 processors including ARM mini-PCs such as the Raspberry Pi.

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Metal Gear Solid V: The Phantom Pain is fully playable on Windows 11 without performance degradation after applying the three targeted fixes above. The primary conflicts stem from Windows 11’s enhanced security virtualization (Core Isolation) and its new Fullscreen Optimizations layer. Steam Input resolves all controller detection issues. For users unwilling to disable Memory Integrity, the Special K mod provides a software-based framepacing workaround.

MGSV is known for running at a silky-smooth 60 FPS, but Windows 11's default security features and driver models can sometimes introduce stuttering. If you're experiencing hitching or lower-than-expected performance, try these Windows 11-specific optimizations. Metal Gear Solid V The Phantom Pain Fix For Windows 11

The game requires specific older files to run. Install both the Visual C++ Redistributable for Visual Studio 2012 Update 4 (both x86 and x64) and the DirectX End-User Runtime Web Installer to restore missing Adjust Compatibility Settings: Navigate to the game folder and right-click mgsvtpp.exe Properties Compatibility Run this program as an administrator Disable full-screen optimizations Optionally, set Compatibility mode to Disable Conflicting Overlays: Disable the Xbox Game Bar Background Recording in Windows Settings ( Metal Gear Solid V: The Phantom Pain is

Download the latest installer from official Microsoft support pages. For users unwilling to disable Memory Integrity, the

PC (Steam) Last tested: Windows 11 23H2 / 24H2 Game status: Works perfectly with minor tweaks

to resolve ultrawide support and various Windows 11 launch bugs. 4. Reset Graphics Configuration

This reduces security slightly, but dramatically improves performance for older games.