Malevolent Planet Unity2d Day1 To Day3 Public Link [verified] Jun 2026
Creating a game from scratch is an exciting, often overwhelming journey. For developers interested in 2D space survival, top-down shooters, or atmospheric horror, the concept of a "Malevolent Planet" offers a rich setting. In this article, we will outline a three-day development sprint, culminating in a public prototype, designed to take a "Malevolent Planet" idea from a blank Unity project to a functional, playable state.
Adding NPC interactions and refining the "Bedtime" mechanics to include more choices.
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On the first day of our journey, we started by conceptualizing our game, which we dubbed "Malevolent Planet". The idea was to create a 2D platformer where players navigate through a procedurally generated, evil-infested planet, collecting resources while avoiding obstacles and enemies. Our game will feature:
The complete Unity project (Days 1–3) is open-source: 🔗 GitHub Repo: MalevolentPlanet2D (demo link) malevolent planet unity2d day1 to day3 public link
The alien entities use a basic vector tracking system to pursue the player when within a specific detection radius.
To sell the concept of a "malevolent" world, global illumination was dropped to pitch black. Light is treated as a precious resource: Creating a game from scratch is an exciting,
Below is the complete breakdown of the foundational phase, including code architecture and public project access. Project Repository & Public Link
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