anno 1701 production chains

Anno 1701 Production Chains -

| Building | Input | Output | Used By | |----------|-------|--------|---------| | Fisherman’s Hut | — | Fish | All tiers | | Shepherd’s Hut | — | Wool | Citizens+ | | Hunter’s Hut | — | Meat | Citizens+ | | Farm (Wheat) | — | Wheat | Mill / Tavern | | Mill | Wheat | Flour | Bakery | | Bakery | Flour | Bread | Merchants+ |

As you progress through the game, you'll unlock more advanced production chains that offer higher profits and greater complexity. Some examples include:

Mastering Anno 1701 is fundamentally about mastering its production chains. Each chain is a puzzle, and the entire game is an interconnected web of these puzzles. Start with simple fisheries and lumber camps, slowly add cloth and alcohol production, and eventually build toward the complex perfume and jewelry industries that will crown your empire. anno 1701 production chains

: This chain bridges northern and southern resources. Silk grows in the south, while whales are hunted in northern waters. Aristocrat Tier Chains

In Anno 1701 , mastering production chains is the definitive key to building a thriving maritime empire. Unlike later titles in the series that introduce complex, multi-tiered logistical webs, Anno 1701 relies on elegant, mathematically precise ratios. Understanding how many raw material buildings are required to keep your processing facilities running at 100% efficiency will prevent economic collapse and ensure your citizens remain perfectly satisfied. | Building | Input | Output | Used

Are you running into on your islands or financial deficits ? Share public link

As your population advances to Citizens, their tastes become more refined. This tier introduces multi-island logistics, as tool production and luxury goods become mandatory. Bricks & Tools (Advanced Building Materials) 1 Clay Pit →right arrow 1 Brickworks Tools Ratio: 1 Iron Mine + 1 Charcoal Burner’s Hut →right arrow 1 Smelting Works →right arrow 2 Toolmaker’s Workshops Start with simple fisheries and lumber camps, slowly

| Chain | Buildings | Final Product | |-------|-----------|----------------| | Wool Clothing | Shepherd → Weaver’s Hut | Wool Garments (Citizens) | | Linen | Hemp Plantation → Weaver’s Hut | Linen (Merchants) | | Fur Coats | Hunter + Salt (from Mine/Saltworks) → Furrier | Fur Coats (Aristocrats) |

Establish firm trade agreements with native tribes and foreign traders to secure a steady supply stream without over-allocating your own fleet. Summary Reference Table Finished Good Raw Building 1 Raw Building 2 Intermediate Building Final Product Building Food 2 Grain Farms 1 Windmill Cloth 2 Sheep Farms 1 Weaving Mill Alcohol 2 Sugarcane Farms 1 Distillery Tobacco 2 Tobacco Farms 1 Tobacco House Tools 1 Iron Mine 1 Charcoal Hut 1 Iron Smelter 2 Toolmakers Chocolate 2 Cocoa Farms 1 Chocolatier Perfume 2 Ambergris Farms 1 Perfumery Advanced Optimization Strategies

Bricks are required for advanced tier upgrading and sturdier city buildings. 1 Clay Pit →right arrow 1 Brickworks

Tools are constantly consumed for building construction. Relying on free traders for tools will stall your mid-game progression. 1 Iron Mine →right arrow 1 Charcoal Burner’s Hut →right arrow 1 Iron Smelter →right arrow 2 Toolmaker’s Workshops Alternative Weapon Ratio: 1 Iron Mine →right arrow 1 Charcoal Burner →right arrow 1 Iron Smelter →right arrow 2 Weapon Smithies