If you are still running this specific legacy version or a newer build (like v0.33): RTGI 0.17.0.2 Release! - Patreon
The jump from version 0.26 to 0.27 was rocky. Here is why 0.27.2 matters:
If you are experiencing issues with this version, the most common "fixes" involve configuring the depth buffer correctly, as RTGI requires accurate depth data to calculate lighting.
I can provide game-specific preprocessor values or help you upgrade to a newer, more stable RTGI build. Share public link
The official RTGI shader is available through Marty McFly's Patreon. A $5 tier membership is typically required to download the latest beta versions, including historical releases like 0.17.0.2. Core Installation: Install the latest version of ReShade from reshade.me. rtgi 01702 release fix
: Improved how light bounces off transparent or semi-opaque surfaces, preventing the "glowing" artifact sometimes seen on water or glass textures.
(also known as Marty McFly). This version, originally released around October 30, 2020, primarily addressed critical stability issues and depth buffer compatibility in the RTGI 0.17 series Context of the Release
Many modern built-in graphics options inject visual data directly into the frame buffer, which scramble ReShade's ability to read clean depth lines. Disable these specific settings in your game's options menu to restore order:
To verify if your fix worked, activate the built-in DisplayDepth.fx shader in your ReShade menu. The screen will split into a blueish normal map on one side and a grayscale depth map on the other. If both sides show crisp geometric outlines matching your game movement, your and ready. If you want to refine your graphics setup, let me know: What game you are trying to mod? If you are still running this specific legacy
Released on , this version served as a rapid follow-up to the 0.17 major update.
If the shader produces no visible effects, ReShade is likely pulling from an empty or incorrect graphics layer.
For enthusiasts and modders, this fix addresses several core issues that previously hindered the immersion and performance of real-time ray tracing.
This paper explores the technical implementation and iterative refinement of the Ray Traced Global Illumination (RTGI) I can provide game-specific preprocessor values or help
Often, the washed-out look is caused by ReShade not correctly interpreting the game's depth buffer. Open the ( Home key by default). Go to the Add-ons tab. Click on Edit global preprocessor definitions .
Despite its visual appeal, RTGI 01702 is a post-processing effect that relies on a game's . Most "fixes" for this version involve restoring access to that data or correcting alignment issues.
RTGI loads but renders no shadow depth, leaving the scene unchanged. Step-by-Step Fixes for RTGI 0.17.0.2 1. Correct Global Preprocessor Definitions